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Rad Rodgers - The return of the 90's era Apogee platformer!

Created by Interceptor Entertainment

Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.

Latest Updates from Our Project:

Reminder: Pixelverse Feedback Round 2!
over 9 years ago – Mon, Nov 21, 2016 at 02:22:29 PM

This Friday, we sent another survey to you guys about the Pixelverse and the changes we made after the last patch (Update release on Friday). We still need more of you to respond to the survey in order to get a good read on how you feel about the improvements.

We've done a lot of new improvements to the Pixelverse based your feedback, and we have more in store to further improve it, but we'd LOVE for those of you who participated in the first Survey, to please update the game, and fill out a new Survey.

This new Survey is just like the previous one, but It will allow us to compare the votes before and after we did these improvements to the Pixelverse. It would be a huge help for us!

These are the additions and tweaks we did to the Pixelverse after the last Survey:

- Drastically improved Pixelverse Movement code
- Added more "Bugs" to the Pixelverse sections
- Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart.
- Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section

GO TO THE SURVEY HERE!

Rad Rodgers Update 0.5 is now LIVE + Physical Rewards Update & Pixelverse Feedback!
over 9 years ago – Fri, Nov 18, 2016 at 10:52:35 PM


Rad Rodgers Update 0.5 is LIVE!
NEW LEVEL, NEW FEATURES, TONS OF FIXES!

We're ready to release yet ANOTHER big update for you guys. 
This one includes a ton of fixes to the feedback you've given us, as well as unlocking the 6th level in the game!

Below you can find a full changelog:

Rad Rodgers Update 0.5 Changelog:

Pixelverse Tweaks and Improvements:
- Drastically improved Pixelverse Movement code
- Added more "Bugs" to the Pixelverse sections
- Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart.
- Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section

Overall Tweaks, Additions and Improvements:- LEVEL 6 ADDED TO THE GAME!
- Added Full Achievement Support!
- Pixels now gravitate towards Rad
- New Dusty Slam Effects and Sound
- Aim Lock is now more precise
- Fixed Lock-Aim cursor on Heavy Inhabitants
- Heavy Inhabitant will no longer hurt the player if you're below/above him
- New Laserblade Particle Effects
- Fixed Heavy Spear Aim
- Fixed Melee Heavy Issues- Added Credits to Main Menu- New Shorter Logo Intros
- Added Backer Names to the game. See if you can find them!
- Tweaked Loading Screen Size
- Fixed wrong attack sound for Low Inhabitants
- Fixed fog material appearing in the Pixelverse
- Added New Faces, and Eyetracking to Trees
- Fixed rain material appearing in the Pixelverse
- Fixed Weapons not carrying over to the next level
- Polished the way Platforms appear when being "Fixed" in the Pixelverse
- Fixed issue where dying on a Pipe would mess up animations when respawning
- Fixed Glowbees not incrementing stats
- Heavies no longer drop weapon pickups
- Ledge Grab Sounds added
- Added new sounds and particles to Punching platforms in the Pixelverse
- Fixed issues where Oneliners would repeat
- Added feature where you can place all 4 exit chunks, but Free-Roam a level afterwards, before deciding to exit it

Level Fixes:
- Level 1: Fog fixes
- Level 1: Pixelverse Polish Pass
- Level 1: Modified light rays that were popping out randomly
- Level 2: VFX and Overall Visual Polish Pass
- Level 2: Pixelverse Polish Pass
- Level 2: Fixed Statistics not counting a specific secret
- Level 3: VFX and Overall Visual Polish Pass
- Level 3: Removed enemies that were having issues spawning
- Level 3: Fixed enemy statistics
- Level 3: Moved platform slightly that was causing issues
- Level 3: Moved floating mushrooms
- Level 4: Fixed Spring Puzzle and Secret area
- Level 4: VFX and Overall Visual Polish Pass
- Level 5: Added new Huts
- Level 5: Fixed lighting issues
- Level 6: New rain and mist particle effects
- Level 6: Silhouette Pass

Enjoy guys!

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Pixelverse Feedback Session Update

A few days ago we sent you guys a new survey in order to get some Feedback on the Pixelverse. Thanks for all the amazing feedback and suggestions!

In the update we released today, we've done a lot of new improvements to the Pixelverse based on that feedback. We have more in store to further improve it, but we'd LOVE for those of you who participated in the first Survey, to please update the game, and fill out a new Survey. 

This new Survey is just like the previous one, but It will allow us to compare the votes before and after we did these improvements to the Pixelverse. It would be a huge help for us!

These are the additions and tweaks we did to the Pixelverse after the last Survey:
- Drastically improved Pixelverse Movement code
- Added more "Bugs" to the Pixelverse sections
- Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart. - Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section

VISIT THE NEW PIXELVERSE SURVEY HERE!

__________________________________________

Physical Rewards Update!

Today we got most of the Physical Rewards for you guys.
We're still missing a few, like the final Big Boxes (They are going to be GIGANTIC), as well as the mouse pads. Here's a small update on what we've gotten so far!

The Custom 16gb Rad Rodgers SNES-USB Cartridge!
The Custom 16gb Rad Rodgers SNES-USB Cartridge!

 

 

The Rad Rodgers Hard-Cover Artbook! More than 100 pages!
The Rad Rodgers Hard-Cover Artbook! More than 100 pages!

 

 

      
40-page Rad Rodgers Level Guide!
40-page Rad Rodgers Level Guide!

 

 

The RADICAL Rad Rodgers Soundtrack!
The RADICAL Rad Rodgers Soundtrack!

 

 

    
Huge A2 Signed Rad Rodgers Posted
Huge A2 Signed Rad Rodgers Posted

 

 

8 Bit'ch Backer T-Shirt!
8 Bit'ch Backer T-Shirt!

 

 More physical rewards coming soon!
We'll do a FULL unboxing for you guys to enjoy!

Digital Level Maps Going out to Backers + Feedback Time: The Pixelverse
over 9 years ago – Thu, Nov 17, 2016 at 08:32:05 PM


Hi Guys!

In our last update we briefly talked abut a survey we'd like you guys (Who played Rad Rodgers so far) to fill out. Unfortunately the link led to a wrong document.

So, let's try again!

IT'S FEEDBACK TIME

We're going to send different surveys to you guys to get your feedback on different parts of the game such as gameplay, controls, enemies, etc.


Today we'd like to hear youR thoughts on the Pixelverse. What do you like about it? What don't you like? Are there ways you think we could improve it?

CLICK HERE TO TO GIVE FEEDBACK!

_______________________________________________________

Digital Level Guide is READY!

In other news, we're now sending the Digital Level Maps to Backers!
These level maps include overviews of each level, and how to find secret areas.
They also include all the Comic Strips we've released so far!

If you pledged to get the Digital Level Maps, check your email for a copy!

The Cover of the Level Guide!
The Cover of the Level Guide!

 

Pledged to get the game on release? You'll get it NOW! + Soundtrack and PS4 update!
over 9 years ago – Mon, Nov 14, 2016 at 09:22:01 PM

 First of all, I want to apologize for the Update-Spam.
We just have SO many good things to share with you guys. And today is no exception!

A few days ago we released Rad Rodgers on what we call Pre-Play. It's basically the Beta that some of you already have access to. The only difference is that everyone is now able to purchase it directly through Steam and GOG.com

We received feedback from some of you guys about this release. The main issue was that those of you who pledged to the reward that gives you the digital version of the game, couldn't play it before release - while those of you who haven't backed the Kickstarter at all, could now just purchase the Beta access directly on Steam and GOG. 

WE WANT TO FIX THIS!

So that's why we've decided to send the Pre-Play/Beta/Early Access version to EVERYONE who pledged for a copy of the game.
That means that:

IF YOUR REWARD INCLUDES THE GAME, YOU CAN PLAY IT RIGHT NOW!

Here's the new trailer we released friday - Please share!

 

Go check your email inbox for Keys to either GOG or Steam. And remember - This will serve as your FULL copy of Rad Rodgers. It will get updated weekly until release on Dec. 1!

But please beware - You'll get access to a BETA. This means that this is Not a finished product. If you find bugs, glitches, etc. and want to help out, please follow this guide.

Once you unlock the game on Steam and GOG, please rate and leave a review!

So, you might ask, What about PS4?
That's a great question! We actually already have it running and it runs pretty darn well! Unfortunately we're not in complete control over the Playstation version as we are with the PC version. On Playstation there's a specific certification process, where we send in builds to Sony for verification - Even if the game was done today, it would take 6-8 weeks before the review process ends. And even after that we might have to do additional tweaks for Sony to finally approve it.

But fear not! It IS running, and It's a blast!

 

_______________________________________

Aaaand in other news, we've received more physical rewards for you guys! 
Last week we showed you guys the T-Shirt which some of you will receive.

Today we received the Physical copies of the Soundtrack - And they are GLORIOUS!
Behold the gloriousness below!

In awe!
In awe!

 

Wow!
Wow!

 

Amazing!
Amazing!

 

Blown away!
Blown away!

 

 

        
Hnnnnnggh!
Hnnnnnggh!

 

 Thanks for all the amazing support guys!
Don't forget to share, review on Steam and GOG, and spread the word!

Rad Rodgers Release Announced, New Build, New Trailer, Available on GOG and Steam NOW!
over 9 years ago – Fri, Nov 11, 2016 at 07:42:01 PM

 I hope you're ready for one juicy update!

We're proud to announce the release date of Rad Rodgers!
The first world will be out on:

DECEMBER 1, 2016

And if that's not enough, we're releasing a gigantic patch today for you guys including 2 brand new levels, and a ton of additions, features and bugfixes.
This new version is now also available for everyone on Steam and GOG!

If you love Rad Rodgers, please leave a review on Steam! It really helps us and the community!

To celebrate we're proud to reveal the LAUNCH TRAILER for Rad Rodgers!

 And now it's time for all the good stuff. Here's everything new in Rad Rodgers 0.3!

CHANGELOG:

- New Name. Rad Rodgers: World One
- Bomb Barrage Weapon (Grenade Launcher) now has a cool trajectory. Hold the Fire button to check it out!
- Level 3 added
- Level 5 added
- Brand new Main Menu added
- New Enemy Added. The Melee Elder Guard
- Heavily improved loading and loading screens
- New Firemode Sounds
- Added new items and conversations to huts
- Added the Intro to the game
- Added new weapon: The Laser Blade
- Added new Tree faces
- Pixelverse is now overall more zoomed out
- Achievement support added
- Added "Press to Skip" prompts to cinematics
- Added keyframe to Pickup curve at 2s to have some delay in between pickups.
- Homer and Faders in the Pixelverse are more fair and only drain pixels, won't push dusty back anymore.
- Level 1: Moved gems in cave to follow jumparc
- Level 2: Fixed checkpoint where you weren't able to get back
- Level 2: Adjusted some of the collision volumes and grab points for the Lion secret
- Level 2: Fixed Pixelverse planes
- Level 2: Updated water to be less static on top of tree area pixel puzzle
- Level 2: Fixed small visible gap in background layers.
- Huge cleanup of some master materials
- Level 4: Fixed Missing texture when exit breaks.
- Fixed issue where ropes would be invisible
- Changed the sparkle vfx texture to have some color scattering in it to spice up the look. Also sharpened the streaks as they were rounded before.
- Fixed issue where the Pixelbar would move down in the Pixelverse
- Removed the old & remade the end blue fog effect.
- Fixed issue where you'd get stuck if using Dusty Slam while Ledge grabbing
- Fixed issue where enemies would some times be alive as ghosts after killing them
- Tweaked Spawn locations in pixelverse
- Overworld: New music system
- Overall UI Fixes
- New Overworld Gold sounds
- New Secret added to Level 2
- Blood decals disabled for Child Mode
 - Gold Pad now Sparkles on Overworld

Phew.. That's one hell of an update. But we're not done yet!
We'll have way more stuff for you guys on Monday, so stay tuned!