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Rad Rodgers - The return of the 90's era Apogee platformer!

Created by Interceptor Entertainment

Bringing back the 90's-era PC platformer with a game inspired by classics like Commander Keen, Conker, Ruff'n'Tumble & Jazz Jackrabbit.

Latest Updates from Our Project:

THQ Acquires Rad Rodgers IP - New version coming for all the backers!
about 9 years ago – Sun, Apr 02, 2017 at 12:33:02 AM

 We can finally reveal the big news-

The last few months, we've been hard at work on what the future for Rad Rodgers should be, and today we can happily announce that we're partnering up with THQ Nordic, who has acquired the Rad Rodgers IP, and given us enough resources to create the version of Rad Rodgers we always dreamt of.

This means that the next version of Rad Rodgers will have a TON of new content. Everything from tweaks and fixes based on Feedback from you guys, new levels, new weapons, new and improved pixelverse mechanics, and most importantly - Physical releases on PC, PS4 and Xbox One.

The new "Ultimate Edition" of Rad Rodgers will have a new name, and all existing owners of the game will get the new version as an update for free. 

All backers who pledged for the PS4 version will also receive the brand new version of Rad Rodgers!

We can't wait to share more details about all the great additions to the game.
We'll make sure to keep you guys updated here!

Thank you for your patience!

Full Press Release:http://n.thq.com/adxP30aqR5U

Rewards are SHIPPING! - Rad Rodgers 1.1 is LIVE!
over 9 years ago – Tue, Dec 13, 2016 at 10:30:58 PM

 Ladies and Gentlemen - I'm so happy to announce that REWARDS ARE NOW SHIPPING!

You should start seeing your rewards arrive in the upcoming weeks.
How awesome is that? Everything from Posters, Big Boxes, Soundtracks, Art Books, and SNES Cartridges. There's a TON of great stuff coming your way.

Check out some behind the scenes photos below!

Fred's about ready to ship some of the smaller rewards!
Fred's about ready to ship some of the smaller rewards!

 

Stack of Big Boxes!
Stack of Big Boxes!

 

Ready to ship!
Ready to ship!

 

Celebration Cake!
Celebration Cake!

 

Big Box Galore!
Big Box Galore!

 

A lot of packing!
A lot of packing!

 

Lone, the Interceptor "Mom" is hard at work!
Lone, the Interceptor "Mom" is hard at work!

 

Sexy SNES Cartridges loaded with 16 gigs of Goodies!
Sexy SNES Cartridges loaded with 16 gigs of Goodies!

 

And if that wasn't enough, Rad Rodgers 1.1 is now LIVE!

After a great launch a few weeks back, we're finally ready with the first big update for Rad Rodgers!  

There's been a lot of feedback over the weeks, and we've been hard at work on fixing a ton of bugs.  

Below you'll find the full changelog for Rad Rodgers 1.1:

- Fixed Bugged End Credits where two music tracks would play at once
- New option to disable dynamic shadows on projectiles
- Small fix to the eye direction for the good elder in the last shot of the level 7 outro
- Pickup respawn in level 7 in first phases
- Pickups in the Boss Leve only respawns on normal and easy difficulty
- Fog Performance heavily optimized - Optimized Visual Effects for Performance
- Disabled dynamic shadows on crate meshes for performance gains
- Fuckload of Global performance fixes

- Level 1: Optimization pass
- Level 2: Lighting optimization pass
- Level 2: Fixed collision on raising tree
- Level 2: Updated some unnecessary mist planes with the ConsoleLODComponent
- Level 2: Fixed messed up lighting on lilypads at rotating platforms near the end
- Level 3: Optimization pass
- Level 3: Player rotation fix for controller on logs
- Level 4: Optimization pass
- Level 6: Lighting optimization pass
- Level 6: Updated unnecessary mist planes with the ConsoleLODComponent
- Level 6: Replaced a scaffolding mesh that was set as destructible
- Level 6: Fixed the beginning elevator near the spikes, that wasnt looping fully in case the player died before the checkpoint
- Level 6: Fixed missing collisions in the pixelverse
- Level 6: Fixed Saw animations  

Enjoy!

RAD RODGERS: WORLD ONE IS OUT!
over 9 years ago – Thu, Dec 01, 2016 at 08:33:55 PM

 RAD RODGERS: WORLD ONE IS OUT!

Rad Rodgers: World One is AVAILABLE NOW!
It's been quite a ride! 2 years ago we started talking about what we wanted to do next, and it was always a dream of ours to make a new sidescroller, inspired by the PC and NES classics we played and loved growing it.

It's been a crazy ride, and with a successful Kickstarter campaign a few months ago, Rad Rodgers was given the boost it deserved.

Thank you so much to all of the amazing support from backers all around the world. When we started reading the comments from fans, and industry legends we grew up admiring, we were even more motivated to do our absolute best! 

Today we finally released Rad Rodgers: World One, and I couldn't be more proud of the amazing effort by the team.

We're just a small and humble group of people, following our dreams, and we sincerely hope all of you will join us for the ride! 

You can buy Rad Rodgers: World One right now by following the links below!

On Steam: http://store.steampowered.com/app/353580/
On GOG: https://www.gog.com/game/rad_rodgers_world_one

Check out the final Launch Trailer here!

 

Please help us spread the word! 

<3 Mucho Love from all of us!

Rad Rodgers 1.0 Released!
over 9 years ago – Wed, Nov 30, 2016 at 10:59:39 PM

It's been quite a ride! 

From the initial idea for Rad Rodgers, almost 2 years ago to the amazing Kickstarter campaign, we're extremely proud to (FINALLY) release Rad Rodgers 1.0!
We're so proud of all the support and feedback we've been getting from everyone.

As a very small and independent studio, this is a game we've put sweat, blood and tears into and we sincerely hope you'll enjoy it. It means the world to us, and will allow us to continue making new Rad Rodgers adventures in the future.

Today I also recorded a small update for you guys on the Physical Release of Rad Rodgers. Make sure you check it out! There might be a box with your name on it!

 <3 <3 <3 This will be the version that people will play at the release tomorrow. We really hope you'll enjoy all the goodies in this huge update!

Rad Rodgers 1.0 Changelog:

- Added Surfatron Mobile App Crossplay!
- Fixed issues with translucency sorting
- More Tweaks to Easy, Normal and Hard Mode
- Added option to Enable/Disable the Bug Reporter
- Added new "Help" Section
- Added new "Ordering Info" Section
- Enemy Kills counter added to main HUD
- Improved the Dusty Slam
- Added censored VO's for Kiddiemode
- Added new inhabitant items
- Added "World One" title to the Overworld
- Added Dialogue to Level endings
- Added new Intro Cinematic Segment!
- Fixed issue where it would be hard to Auto
- Target multiple enemies in the same space
- Heavy Inhabitant Effects have been added
- Optimized Graphical settings
- Fixed bug where the game wouldn't use your selected resolution in fullscreen mode
- Added scrolling text in dialogue boxes
- Fixed issue where Shamans would stop shooting if they were hit by bullets
- Improved visuals of spikes
- Improved visuals of swam bubbles
- Fixed issue where Heavy Inhabitants would turn their back to the player
- Loads of fixes to the Main Menu
- Added new Controller section to the Main Menu
- New Logo Intro Added
- Updated and Finalized Credits (With special Ending Credits that ONLY plays after finishing the Boss Battle
- New Soundpass on the Exit Doors
- Fixed and Finalized Achievements
- Glowbees destroyed by Grenades no longer turn into ghosts
- Added effect when Heavy Inhabitants die
- Increased the Health of Shamans and Heavies

- Level 1: Fixed wrong statistics
- Level 1: Adjusted collision volume on a branch where the space was too visible
- Level 1: Fixed elevator that was using the wrong collision type
- Level 2: Corrected flat looking background
- Level 2: Fixed Checkpoint that broke the camera
- Level 3: Brand new Log Animations (Pretty!)
- Level 3: Enemy Respawner fixed
- Level 3: Fixes statistics
- Level 3: Added and modified some minor setdressing at/around the exit gate
- Level 3: Lowered annotation radius for the big saw in the western part of the level
- Level 3: Lowered substancially the required amount of pixels at the conduit inisde the pixelverse in the western part of the level
- Level 3: More minor pixelverse tweaks for the level
- Level 3: Removed the heavy from the bridge in the cave
- Level 3: Quick Crate Pass.
- Level 3: Added some embers to fires.
- Level 3: Fixed invisible hazard that was blocking the player
- Level 4: Made Pixelverse Hazards look less blocky
- Level 4: Fixed washed out mist
- Level 4: Fixed statistics
- Level 4: removed apparent leftover Pixelverse hazard
- Level 4: Fixed fog sheets at the end of the level that were looking wierd
- Level 5: Fixed blurry camera in Jumppad section
- Level 5. Fixed borked secret
- Level 5: Collision volume adjustments
- Level 5. Fixed statistics
- Level 6: Added Huts
- Level 6: Balanced Hut rewards
- Level 6: Updated statistics
- Level 6: Moved away old triggering system at the end of the level, that was causing old ending system to start and then cause the game to crash
- Level 6: Added some vfx to secret areas  

Enjoy guys!

Rad Rodgers 0.6 Update is LIVE! + Big Box Video Update!
over 9 years ago – Sat, Nov 26, 2016 at 11:10:12 PM


Aaaaand we're ready to release yet ANOTHER big update for you guys. As usual, this one includes a ton of fixes to the feedback you've given us, as well as adding a lot of great new features.

Below you can find a full changelog:

Rad Rodgers 0.6 Changelog

- Unlocked Difficulty Feature!
You can now play on Easy, Medium and Hard!
- Reworked how Platforms and Collision works. The game should feel way more reliable now in terms of what platforms you can land on
- Added Pixelverse Gems. These new Gems will give you +5 gems each
- Make Heavy Inhabitant Spear Throwers more accurate
- Optimized Woodchip VFX overdraw
- Added materials for Darker Bark versions of Tree Faces
- Added 1up notifier on the main HUD
- Added new Gem Hud to the top right corner
- 1ups and Gems are now carried over between levels
- Added Pixel gravitation to main game
- Overall texture optimizations
- Fixed issue where buttons on the overworld wouldn't switch according to controller/keyboard
- Added new achievements for difficulty modes
- Polished Classic PC Controls Graphics
- Fixed Bug with the Laserblades
- Added new Visual Effects to Trophies, Extra Lives, Keys and Exit Chunks
- Added new Gem Clusters. You can now find clusters of 5 or 10 gems
- New Dusty Fight effects in the Pixelverse
- New Pixelverse Hazard Effects
- New Bug Effects in the Pixelverse
- Replaced sound for placing platforms in Pixelverse
- Tweaked Fog to be less intense in certain areas
- Fixed NPC Oneliners to be in Stereo
- Free Roam Feature added. After placing Exit Chunks you can now Free Roam levels
- Ambient Music added to Levels once you've placed all exit chunks- Overall Performace Optimizations
- Fixed issue where certain Achievements wouldn't unlock
- Changed "New Game" menu with new Difficulty Settings
- Added new Parental Control Graphics
- Fixed certain NPC Vo's
- Pickup Highlight should no longer clip through geometry
- Fixed issue where Scoreboard counter would count incorrect amount of gems
- Added 1up Sound effect
- Huts added to Level 2,3,4,5
- Fixed Muzzleflash on Grenade Launcher
- Fixed issue where Grenades wouldn't follow trajectory
- Fixed issue where weapon attachments were visible in the Pixelverse
- Fixed critical issue where Rad was unable to move in Pipes using Classic PC Controls
- Fixed Gem and Lives inventory exploits
- Added Pixelverse Hive Delay
- Fixed issue where Fire particles would show in the Pixelverse
- Fixed issue where checkpoints and saves would break when exiting game
- Fixed issue where you would take damage if you were above a Heavy Inhhabitant
- Removed trail effect when pixels fly into the player
- Fixed issue where the Statistics on the Overworld wouldn't save, or would reset
- Added Swing Sound for Rope
- New Door and Key Sounds
- New Wooden Wheel Sounds

- Level 1: Removed Fireplace
- Level 1: Fixed issue where VO wouldn't play in the intro sequence
- Level 1: Fixed Upside Down leaves
- Level 2: Fixed weird silhouette
- Level 2: Fixed issue where you could go through a boulder
- Level 2: Fixed NPC Teleport Issue
- Level 2: Fixed Underwater Secret Trigger not Triggering
- Level 2: Fixed wrong secret statistics
- Level 3: Placed new heavies and changed statistics
- Level 3: Fixed issue where Logs didn't have collision
- Level 3: Fixed issue where Exit Chunk would be available to pick up before solving the puzzle
- Level 3: fixed southern leaf platform collisions, so you can't jump down too early
- Level 3: Replaced the lift's platform collision volumes with new ones that block all
- Level 3: Fixed missing environment behind the spring inside the pixelverse puzzle
- Level 3: Modified and Improved overall pixelverse look a feel in the level
- Level 3: Replaced 'MusicTrigger' with new 'RadMusicTrigger' system
- Level 5: Fixed unreachable 1up
- Level 5: Fixed issue with Heavy Inhabitant on the bridge
- Level 5: NPC's are now in correct scale
- Level 5: Fixed TNT secret
- Level 5: Added missing Secret Trigger
- Level 5: Added Rope to TNT Secret
- Level 6: Water Swirl Effect Polished
- Level 6: Fixed place where you would get stuck
- Level 6: Fixed broken platform collision 
- Level 6: New Secret Added
- Level 6: New Exit Added
- Level 6: New Music Added

Big Box Update!

We also have great news regarding the new Special Edition Big Boxes.
They are finally done and have been shipped from the factory to us.

This means that we're done producing all the items for the Kickstarter backers, and will be shipping within the NEXT TWO WEEKS!  

Check out this video for a small update on the Big Box!

Last but not least, don't forget that Rad Rodgers: World One, is releasing in just 5 days!